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14. Final blog before Viva!
The project deadline is approaching (3rd May), along with the final blog submission before the Viva presentation. The remaining task is...
Bence Nagy
Apr 30, 20232 min read


13. What could have been done better and future plans?
In this blog, I would like to point out some parts of the development of the project what I would do differently now that I gather more...
Bence Nagy
Apr 9, 20233 min read


Narrative Game 06. The last case
And after nearly three months, this project has come to an end. Everyone's tasks are finished, and the 3D and 2D assets have been...
Bence Nagy
Apr 2, 20231 min read


12. What I have learned
Since the project is entered the final state, the working process is mainly writing the documentation and bugfix everything, and try not...
Bence Nagy
Mar 26, 20232 min read


Narrative Game 05.
And yet again I am back with the new post and now it is mainly about quality changes, and adding some game feels to the project. So far...
Bence Nagy
Mar 19, 20232 min read


11. Feedback!
Developing our own game always sounds fun (and usually it is), but along the long journey, it is crucial to ask for feedback because it...
Bence Nagy
Mar 12, 20233 min read


Narrative Game 04. - Progress
Today's blog session is about the new feature which is the progression manager (or quest manager if more familiar with RPG games/terms)....
Bence Nagy
Mar 5, 20232 min read


10. Pathfinder (A*)
While Unity has its own pathfinder system (NavMesh), coding my "own" solution is a good challenge to understand how pathfinding works...
Bence Nagy
Feb 26, 20231 min read


Narrative Game 03. - Hands!
And here I am with the third part of the prototype development! This part is about animation (procedural(code-based animation) and...
Bence Nagy
Feb 19, 20232 min read


09. Plane Guard (Boss)
The Plane Guard is the sole Boss character that can be encountered in the current version of the game. Tall, 2-tailed (which represents...
Bence Nagy
Feb 12, 20232 min read


Narrative Game 02.
Still working on the prototype after another 2 weeks, and the challenge was to create a playing card system, which is basically the...
Bence Nagy
Feb 5, 20233 min read


08. Basic Enemies
The next part is about the basic enemies (non-boss) because it wouldn't be an ARPG without them. The project's current version introduces...
Bence Nagy
Jan 29, 20232 min read


Narrative Game 01. - Prototype!
After the Android project, the new topic we have to tackle is a narrative game! And in this case, not just the topic new, but the team...
Bence Nagy
Jan 22, 20233 min read


07. HUD Part 01
In the next blog post, I will be discussing the part of the game's user interface specifically the tutorial and the pop-up text...
Bence Nagy
Jan 15, 20232 min read


06. Stances?
As I previously mentioned in my first blog post, one of the key features of the game is the ability to swap between weapons. However, as...
Bence Nagy
Jan 1, 20232 min read


05. The first zone
Today's topic is about the first zone, also known as the Forgotten Plane. Due to other assignments and poor scheduling, I have not been...
Bence Nagy
Dec 18, 20222 min read


Android 06. Finishing touches, last post
Compare to the first prototype feedback session, the second prototype was a great success! We were able to fix most of the performance...
Bence Nagy
Dec 11, 20221 min read


04. Shaders
The next topic is about the shaders used in this project to create visually appealing effects. Shaders are executed on the GPU to alter...
Bence Nagy
Dec 4, 20223 min read


Android 05. Retro levels and new patch
After the feedback, the next task for us is to create more content and levels for the game my approach to tackling this task is to use...
Bence Nagy
Nov 27, 20222 min read


03. Prefab Spawner (Editor script)
As a programmer, my responsibilities include not only creating features for the game, but also tools for non-programmers. When working...
Bence Nagy
Nov 20, 20222 min read
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