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14. Final blog before Viva!
The project deadline is approaching (3rd May), along with the final blog submission before the Viva presentation. The remaining task is...
Bence Nagy
Apr 30, 20232 min read
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13. What could have been done better and future plans?
In this blog, I would like to point out some parts of the development of the project what I would do differently now that I gather more...
Bence Nagy
Apr 9, 20233 min read
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12. What I have learned
Since the project is entered the final state, the working process is mainly writing the documentation and bugfix everything, and try not...
Bence Nagy
Mar 26, 20232 min read
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11. Feedback!
Developing our own game always sounds fun (and usually it is), but along the long journey, it is crucial to ask for feedback because it...
Bence Nagy
Mar 12, 20233 min read
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10. Pathfinder (A*)
While Unity has its own pathfinder system (NavMesh), coding my "own" solution is a good challenge to understand how pathfinding works...
Bence Nagy
Feb 26, 20231 min read
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09. Plane Guard (Boss)
The Plane Guard is the sole Boss character that can be encountered in the current version of the game. Tall, 2-tailed (which represents...
Bence Nagy
Feb 12, 20232 min read
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08. Basic Enemies
The next part is about the basic enemies (non-boss) because it wouldn't be an ARPG without them. The project's current version introduces...
Bence Nagy
Jan 29, 20232 min read
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07. HUD Part 01
In the next blog post, I will be discussing the part of the game's user interface specifically the tutorial and the pop-up text...
Bence Nagy
Jan 15, 20232 min read
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06. Stances?
As I previously mentioned in my first blog post, one of the key features of the game is the ability to swap between weapons. However, as...
Bence Nagy
Jan 1, 20232 min read
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05. The first zone
Today's topic is about the first zone, also known as the Forgotten Plane. Due to other assignments and poor scheduling, I have not been...
Bence Nagy
Dec 18, 20222 min read
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04. Shaders
The next topic is about the shaders used in this project to create visually appealing effects. Shaders are executed on the GPU to alter...
Bence Nagy
Dec 4, 20223 min read
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03. Prefab Spawner (Editor script)
As a programmer, my responsibilities include not only creating features for the game, but also tools for non-programmers. When working...
Bence Nagy
Nov 20, 20222 min read
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02. Inventory
The Weapon and Gem system is a key feature of the game. Players can obtain various gems and weapons while exploring the world, which is...
Bence Nagy
Nov 6, 20222 min read
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01. Let's Get It Started
Pursue Description: Pursue is a 3D Third-person, dark fantasy, open-world, action RPG game, where the nameless hero is on an adventure...
Bence Nagy
Oct 23, 20225 min read
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