Android 02. Main Menu UI
- Bence Nagy
- Oct 16, 2022
- 2 min read
The next checkpoint for this project is to create the main menu because that's the first scene that welcomes the players. The idea was to reuse some of the game elements for the main menu to set up the style of the game. The first object was the player ship in the background, some particle effects to give some movement, and the name of the game (Star Rock). And finally add the three most important buttons: Start Game, Option, and Exit game.

Starting from the bottom, the "Exit Game" button is pretty straightforward, the player is able to terminate the game when the gaming session is over.
The second button is the "Options", where the player (in the current version) can change the sound settings for the game. Separately the effect and the music volumes and if the balance is right the master volume helps to scale the volume for both parameters.

And the most important button for last is the "Start Game" button, which is lead the player to the level select screen. The player is able to choose between the different levels, every level shows the current high score and a screenshot from the map design itself (Place holder at the moment). To navigate between the levels, the players can swipe horizontally and the UI starts scrolling and revealing the rest of the levels. After the player clicks on the Start Game button, the three main buttons disappear and make more space for the level selector and at the same time, one more button appears in the bottom left corner which leads back to the main menu screen if needed.

The design of the main menu was two-member group work. The programming and placing objects on the screen was my work and the design of the buttons, the player model, the game logo (Star Rock), and the model made by our designer Luke. After ideas and ideas we end up having particles in the background, moving ship, not too distracting but with a relatively good neon design.
Here is the main menu in motion:
Thank you for reading!






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