Android 04. Feedbacks
- Bence Nagy
- Nov 13, 2022
- 2 min read
Updated: Dec 11, 2022
After the first version release happened, we got our feedback (15 of them!), so it's time to check out what are the issues and what we have to do on the second sprint.

As it seems the game is not as enjoyable as we thought, but that is partly because it turned out due to the control and frame rate issue

Turned out our first issue is the framerate, people with high-end mobiles had no or little issues, but devices with weaker hardware tend to have framerate problems and to some extent it was unplayable, so our first task was to fix this:
We added new options variety such as resolution change, render scale slider, bloom, and HDR toggle, so the player able to adjust the settings if their phone is cannot run it with a playable framerate.

This change helped a lot, but turned out the main problem wasn't this, but the quality settings:

Before this we used the Balanced settings and seemingly the appearance has not changed, there were some unnecessary calculations on the background which tanked the framerate, so after changing to Performant, the main issue is solved.


The second complaint was the movement, we tried to create a physics base movement, but turned out it has more disadvantages than advantages, so the solution was to scrap the physics and use simple movement. The new movement is using the whole screen and an arrow appears on the screen and the ship follows it, easier to use with any fingers (and for both hands, not just the left) and no joystick is required.
Because the control and the framerate were pretty poor quality, most of the feedback was around these 2 topics, the rest of the ideas was adding more levels and content, so the project's next sprint is focused on that. We already implemented an improved spawner with more timing functions and changed the power-up functions because it was either too hard to play or too easy, so some balance is happening too.

Thank you for reading!






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